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		<id>https://upgrade.scientolipedia.org/index.php?action=history&amp;feed=atom&amp;title=Goals-Problem-Mass</id>
		<title>Goals-Problem-Mass - Revision history</title>
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	<entry>
		<id>https://upgrade.scientolipedia.org/index.php?title=Goals-Problem-Mass&amp;diff=5824&amp;oldid=prev</id>
		<title>Hbeer at 05:50, November 26, 2012</title>
		<link rel="alternate" type="text/html" href="https://upgrade.scientolipedia.org/index.php?title=Goals-Problem-Mass&amp;diff=5824&amp;oldid=prev"/>
				<updated>2012-11-26T05:50:25Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:50, November 26, 2012&lt;/td&gt;
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&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Link=Goals-Problem-Mass&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Link=Goals-Problem-Mass&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1. the goal has been balked for eons by opposing forces. The goal pointed one way, the opposing forces point exactly opposite and against it. If you took two fire hoses and pointed them at each other, their streams would not reach each other’s nozzles, but would splatter against one another in midair. If this splatter were to hang there, it would be a ball of messed up water. Call hose A the force the pc has used to execute his goal. Call hose B the force other dynamics have used to oppose that goal. Where these two forces have perpetually met, a mental mass is created. This is the picture of any problem-force opposing force with resultant mass. Where the pc’s goal meets constant opposition, you have in the reactive mind the resultant mass caused by the two forces- Goal=force of getting it done, Opposition=force opposing it getting done. This is the goal problem mass. (HCOB 20 Nov 61) 2. is fundamentally founded on a goal. They’re a conglomeration of identities which are counter-opposed, and these identities are hung up on the postulate-counter- postulate of a problem. (SH Spec 243, 6302C26) 3. constituted of items, beingnesses, that the person has been and has fought. (SH Spec 137, 6204C24) 4. the problem created by two or more opposing ideas which being opposed, balanced, and unresolved, make a mass. It’s a mental energy mass. (SH Spec 83, 6612C06) 5. items (valences) in opposition to one another. Any pair of these items, in opposition to each other, constitute a specific problem. (HCOB 23 Nov 62)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:MentalMasses.jpg|right]] &lt;/ins&gt;1. the goal has been balked for eons by opposing forces. The goal pointed one way, the opposing forces point exactly opposite and against it. If you took two fire hoses and pointed them at each other, their streams would not reach each other’s nozzles, but would splatter against one another in midair. If this splatter were to hang there, it would be a ball of messed up water. Call hose A the force the pc has used to execute his goal. Call hose B the force other dynamics have used to oppose that goal. Where these two forces have perpetually met, a mental mass is created. This is the picture of any problem-force opposing force with resultant mass. Where the pc’s goal meets constant opposition, you have in the reactive mind the resultant mass caused by the two forces- Goal=force of getting it done, Opposition=force opposing it getting done. This is the goal problem mass. (HCOB 20 Nov 61) 2. is fundamentally founded on a goal. They’re a conglomeration of identities which are counter-opposed, and these identities are hung up on the postulate-counter- postulate of a problem. (SH Spec 243, 6302C26) 3. constituted of items, beingnesses, that the person has been and has fought. (SH Spec 137, 6204C24) 4. the problem created by two or more opposing ideas which being opposed, balanced, and unresolved, make a mass. It’s a mental energy mass. (SH Spec 83, 6612C06) 5. items (valences) in opposition to one another. Any pair of these items, in opposition to each other, constitute a specific problem. (HCOB 23 Nov 62)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Hbeer</name></author>	</entry>

	<entry>
		<id>https://upgrade.scientolipedia.org/index.php?title=Goals-Problem-Mass&amp;diff=5820&amp;oldid=prev</id>
		<title>Dl88008 at 01:51, November 26, 2012</title>
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				<updated>2012-11-26T01:51:40Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:51, November 26, 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Glossary&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Glossary&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Term=Goals-Problem-Mass&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Term=Goals-Problem-Mass&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Definition=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/del&gt;. the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;goal has been balked for eons &lt;/del&gt;by opposing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forces. The goal pointed one way&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the opposing forces point exactly opposite &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;against it. If you took two fire hoses and pointed them at each other&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their streams would not reach each other’s nozzles, but would splatter against one another in midair. If this splatter were to hang there, it would be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ball of messed up water&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Call hose A the force the pc has used to execute his goal. Call hose B the force other dynamics have used to oppose that goal. Where these two forces have perpetually met, &lt;/del&gt;a mental mass &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is created&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This is the picture of any problem-force opposing force with resultant mass. Where the pc’s goal meets constant opposition&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you have in the reactive mind the resultant mass caused by the two forces- Goal=force of getting it done, Opposition=force opposing it getting done. This is the goal problem mass. (HCOB 20 Nov 61&lt;/del&gt;)...More&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Definition=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;GPM - 4&lt;/ins&gt;. the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;problem created &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two or more &lt;/ins&gt;opposing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ideas which being opposed, balanced&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unresolved&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mass&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s &lt;/ins&gt;a mental &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;energy &lt;/ins&gt;mass. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(SH Spec 83&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6612C06&lt;/ins&gt;) ...More&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Link=Goals-Problem-Mass&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Link=Goals-Problem-Mass&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1. the goal has been balked for eons by opposing forces. The goal pointed one way, the opposing forces point exactly opposite and against it. If you took two fire hoses and pointed them at each other, their streams would not reach each other’s nozzles, but would splatter against one another in midair. If this splatter were to hang there, it would be a ball of messed up water. Call hose A the force the pc has used to execute his goal. Call hose B the force other dynamics have used to oppose that goal. Where these two forces have perpetually met, a mental mass is created. This is the picture of any problem-force opposing force with resultant mass. Where the pc’s goal meets constant opposition, you have in the reactive mind the resultant mass caused by the two forces- Goal=force of getting it done, Opposition=force opposing it getting done. This is the goal problem mass. (HCOB 20 Nov 61) 2. is fundamentally founded on a goal. They’re a conglomeration of identities which are counter-opposed, and these identities are hung up on the postulate-counter- postulate of a problem. (SH Spec 243, 6302C26) 3. constituted of items, beingnesses, that the person has been and has fought. (SH Spec 137, 6204C24) 4. the problem created by two or more opposing ideas which being opposed, balanced, and unresolved, make a mass. It’s a mental energy mass. (SH Spec 83, 6612C06) 5. items (valences) in opposition to one another. Any pair of these items, in opposition to each other, constitute a specific problem. (HCOB 23 Nov 62)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1. the goal has been balked for eons by opposing forces. The goal pointed one way, the opposing forces point exactly opposite and against it. If you took two fire hoses and pointed them at each other, their streams would not reach each other’s nozzles, but would splatter against one another in midair. If this splatter were to hang there, it would be a ball of messed up water. Call hose A the force the pc has used to execute his goal. Call hose B the force other dynamics have used to oppose that goal. Where these two forces have perpetually met, a mental mass is created. This is the picture of any problem-force opposing force with resultant mass. Where the pc’s goal meets constant opposition, you have in the reactive mind the resultant mass caused by the two forces- Goal=force of getting it done, Opposition=force opposing it getting done. This is the goal problem mass. (HCOB 20 Nov 61) 2. is fundamentally founded on a goal. They’re a conglomeration of identities which are counter-opposed, and these identities are hung up on the postulate-counter- postulate of a problem. (SH Spec 243, 6302C26) 3. constituted of items, beingnesses, that the person has been and has fought. (SH Spec 137, 6204C24) 4. the problem created by two or more opposing ideas which being opposed, balanced, and unresolved, make a mass. It’s a mental energy mass. (SH Spec 83, 6612C06) 5. items (valences) in opposition to one another. Any pair of these items, in opposition to each other, constitute a specific problem. (HCOB 23 Nov 62)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Dl88008</name></author>	</entry>

	<entry>
		<id>https://upgrade.scientolipedia.org/index.php?title=Goals-Problem-Mass&amp;diff=5817&amp;oldid=prev</id>
		<title>Dl88008 at 01:47, November 26, 2012</title>
		<link rel="alternate" type="text/html" href="https://upgrade.scientolipedia.org/index.php?title=Goals-Problem-Mass&amp;diff=5817&amp;oldid=prev"/>
				<updated>2012-11-26T01:47:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:47, November 26, 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Glossary&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Glossary&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Term=Goals-Problem-Mass&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Term=Goals-Problem-Mass&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Definition=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Abbreviation: GPM&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A layered super problem&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A GPM consists of a series of dichotomies (problems as: &lt;/del&gt;goal&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/counter-goal) related to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same theme&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each dichotomy in an old GPM was &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some point abandoned unresolved as it became too much of a conflict&lt;/del&gt;, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lost war&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Initially &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;conflict was replaced with a new goal within &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;theme, usually less ambitious&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/del&gt;goal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;soon got opposed and we &lt;/del&gt;have a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new dichotomy related to the same theme&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As this process &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;solutions and new &lt;/del&gt;problem &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;continues&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we get layers of unresolved conflicts that &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;built up very resistive masses and patterns of efforts &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;person's &lt;/del&gt;mind.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Definition=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the goal has been balked for eons by opposing forces&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;goal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pointed one way, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opposing forces point exactly opposite and against it&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you took two fire hoses and pointed them &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each other&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their streams would not reach each other’s nozzles, but would splatter against one another in midair. If this splatter were to hang there, it would be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ball of messed up water&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Call hose A &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;force &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pc has used to execute his goal&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Call hose B the force other dynamics have used to oppose that &lt;/ins&gt;goal&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Where these two forces &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perpetually met, &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mental mass is created&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is the picture &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any &lt;/ins&gt;problem&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-force opposing force with resultant mass. Where the pc’s goal meets constant opposition&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/ins&gt;have in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reactive &lt;/ins&gt;mind &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the resultant mass caused by the two forces- Goal=force of getting it done, Opposition=force opposing it getting done&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is the goal problem mass. (HCOB 20 Nov 61)...More&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Link=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;http://completeyourbridge.org/FAQs/FAQs.htm#gpm&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Link=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Goals-Problem-Mass&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Goals Problems Mass: A GPM is a super problem of sorts that &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;layers &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mental mass to &lt;/del&gt;it. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are numerous GPMs stored &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a person’s mind&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each GPM is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;collection &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;old conflicts and games-conditions&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The basic elements of a GPM are: a goal and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;identity pursuing &lt;/del&gt;the goal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(self in some form); a counter-&lt;/del&gt;goal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and the identity behind it (the opponent)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Such &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pair &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;called a dichotomy or polarity&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A GPM, furthermore, contains a series &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such similar dichotomies&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one layered on top of the previous one. These conflicts are all held together by a common subject matter or theme. Historic examples of GPMs &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;action are &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cold War (theme: world supremacy); &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Middle East conflict (theme: &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;land &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Palestine)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A stormy marriage headed for divorce can also be analysed as a GPM &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;theme: marriage&lt;/del&gt;). &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The problems and conflicts in one GPM are all related as they are fights over the same subject matter, the same theme&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Both sides want to win the game they &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;playing&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be it in politics, war or in life. The super-problem of the GPM in play is constantly being added to &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;made even harder to resolve as &lt;/del&gt;these &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kinds of conflicts &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;intimate parts &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;living and surviving&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;GPMs do&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also exist as completed matters on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;track. At some point the game is declared ended. The local convenience store owner may at some point on his track have &lt;/del&gt;been &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a player in the game of “world supremacy”&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It hasn’t bothered him much lately&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He gave up on that theme eons ago. Once one walks away from a theme completely &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;GPM is &amp;quot;ended&amp;quot; &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;simply stored on the track as part of one’s history. Yet&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even in this case it can be restimulated &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;come back into play; say&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when the store owner plans for supremacy in the local convenience store market&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A GPM&lt;/del&gt;, in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other words, contains a wealth of experience and patterns on how to react to things and handle &lt;/del&gt;opposition &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;related &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its theme&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It’s a recipe for how &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do and have in that regard&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the goal &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;been balked for eons by opposing forces. The goal pointed one way, the opposing forces point exactly opposite &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;against &lt;/ins&gt;it. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you took two fire hoses and pointed them at each other, their streams would not reach each other’s nozzles, but would splatter against one another &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;midair&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If this splatter were to hang there, it would be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ball &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;messed up water&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Call hose A &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;force &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pc has used to execute his &lt;/ins&gt;goal&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Call hose B the force other dynamics have used to oppose that &lt;/ins&gt;goal. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Where these two forces have perpetually met, &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mental mass &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;created&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is the picture &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any problem-force opposing force with resultant mass. Where the pc’s goal meets constant opposition&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you have &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reactive mind &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resultant mass caused by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two forces- Goal=force &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;getting it done, Opposition=force opposing it getting done. This is the goal problem mass&lt;/ins&gt;. (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;HCOB 20 Nov 61&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is fundamentally founded on a goal&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They’re a conglomeration of identities which &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;counter-opposed&lt;/ins&gt;, and these &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;identities &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hung up on the postulate-counter- postulate &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a problem&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(SH Spec 243&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6302C26) 3. constituted of items&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beingnesses, that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;person has &lt;/ins&gt;been &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and has fought&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(SH Spec 137, 6204C24) 4&lt;/ins&gt;. the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;problem created by two &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more opposing ideas which being opposed, balanced&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unresolved&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make a mass&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s a mental energy mass. (SH Spec 83&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6612C06) 5. items (valences) &lt;/ins&gt;in opposition to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one another&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Any pair of these items, in opposition &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each other&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;constitute a specific problem&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(HCOB 23 Nov 62)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Dl88008</name></author>	</entry>

	<entry>
		<id>https://upgrade.scientolipedia.org/index.php?title=Goals-Problem-Mass&amp;diff=5790&amp;oldid=prev</id>
		<title>Hbeer at 20:30, November 25, 2012</title>
		<link rel="alternate" type="text/html" href="https://upgrade.scientolipedia.org/index.php?title=Goals-Problem-Mass&amp;diff=5790&amp;oldid=prev"/>
				<updated>2012-11-25T20:30:04Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:30, November 25, 2012&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Term=Goals-Problem-Mass&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Term=Goals-Problem-Mass&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Definition=Abbreviation: GPM. A layered super problem. A GPM consists of a series of dichotomies (problems as: goal/counter-goal) related to the same theme. Each dichotomy in an old GPM was at some point abandoned unresolved as it became too much of a conflict, a lost war. Initially the conflict was replaced with a new goal within the theme, usually less ambitious. This goal soon got opposed and we have a new dichotomy related to the same theme. As this process of solutions and new problem continues, we get layers of unresolved conflicts that have built up very resistive masses and patterns of efforts in the person's mind.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Definition=Abbreviation: GPM. A layered super problem. A GPM consists of a series of dichotomies (problems as: goal/counter-goal) related to the same theme. Each dichotomy in an old GPM was at some point abandoned unresolved as it became too much of a conflict, a lost war. Initially the conflict was replaced with a new goal within the theme, usually less ambitious. This goal soon got opposed and we have a new dichotomy related to the same theme. As this process of solutions and new problem continues, we get layers of unresolved conflicts that have built up very resistive masses and patterns of efforts in the person's mind.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Link=http://completeyourbridge.org/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;FAQs&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;FAQs&lt;/ins&gt;.htm#gpm&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Link=http://completeyourbridge.org/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Articles&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;glossary/glossary&lt;/del&gt;.htm#gpm&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. The Goals Problems Mass: A GPM is a super problem of sorts that has layers and mental mass to it. There are numerous GPMs stored in a person’s mind. Each GPM is a collection of old conflicts and games-conditions. The basic elements of a GPM are: a goal and the identity pursuing the goal (self in some form); a counter-goal and the identity behind it (the opponent). Such a pair is called a dichotomy or polarity. A GPM, furthermore, contains a series of such similar dichotomies, one layered on top of the previous one. These conflicts are all held together by a common subject matter or theme. Historic examples of GPMs in action are the Cold War (theme: world supremacy); the Middle East conflict (theme: the land of Palestine). A stormy marriage headed for divorce can also be analysed as a GPM (theme: marriage). The problems and conflicts in one GPM are all related as they are fights over the same subject matter, the same theme. Both sides want to win the game they are playing, be it in politics, war or in life. The super-problem of the GPM in play is constantly being added to and made even harder to resolve as these kinds of conflicts are intimate parts of living and surviving. GPMs do, however, also exist as completed matters on the track. At some point the game is declared ended. The local convenience store owner may at some point on his track have been a player in the game of “world supremacy”. It hasn’t bothered him much lately. He gave up on that theme eons ago. Once one walks away from a theme completely the GPM is &amp;quot;ended&amp;quot; or simply stored on the track as part of one’s history. Yet, even in this case it can be restimulated and come back into play; say, when the store owner plans for supremacy in the local convenience store market. A GPM, in other words, contains a wealth of experience and patterns on how to react to things and handle opposition related to its theme. It’s a recipe for how to be, do and have in that regard.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. The Goals Problems Mass: A GPM is a super problem of sorts that has layers and mental mass to it. There are numerous GPMs stored in a person’s mind. Each GPM is a collection of old conflicts and games-conditions. The basic elements of a GPM are: a goal and the identity pursuing the goal (self in some form); a counter-goal and the identity behind it (the opponent). Such a pair is called a dichotomy or polarity. A GPM, furthermore, contains a series of such similar dichotomies, one layered on top of the previous one. These conflicts are all held together by a common subject matter or theme. Historic examples of GPMs in action are the Cold War (theme: world supremacy); the Middle East conflict (theme: the land of Palestine). A stormy marriage headed for divorce can also be analysed as a GPM (theme: marriage). The problems and conflicts in one GPM are all related as they are fights over the same subject matter, the same theme. Both sides want to win the game they are playing, be it in politics, war or in life. The super-problem of the GPM in play is constantly being added to and made even harder to resolve as these kinds of conflicts are intimate parts of living and surviving. GPMs do, however, also exist as completed matters on the track. At some point the game is declared ended. The local convenience store owner may at some point on his track have been a player in the game of “world supremacy”. It hasn’t bothered him much lately. He gave up on that theme eons ago. Once one walks away from a theme completely the GPM is &amp;quot;ended&amp;quot; or simply stored on the track as part of one’s history. Yet, even in this case it can be restimulated and come back into play; say, when the store owner plans for supremacy in the local convenience store market. A GPM, in other words, contains a wealth of experience and patterns on how to react to things and handle opposition related to its theme. It’s a recipe for how to be, do and have in that regard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Hbeer</name></author>	</entry>

	<entry>
		<id>https://upgrade.scientolipedia.org/index.php?title=Goals-Problem-Mass&amp;diff=5787&amp;oldid=prev</id>
		<title>Hbeer: Created page with &quot;{{Glossary |Term=Goals-Problem-Mass |Definition=Abbreviation: GPM. A layered super problem. A GPM consists of a series of dichotomies (problems as: goal/counter-goal) related ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://upgrade.scientolipedia.org/index.php?title=Goals-Problem-Mass&amp;diff=5787&amp;oldid=prev"/>
				<updated>2012-11-25T20:22:23Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Glossary |Term=Goals-Problem-Mass |Definition=Abbreviation: GPM. A layered super problem. A GPM consists of a series of dichotomies (problems as: goal/counter-goal) related ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Glossary&lt;br /&gt;
|Term=Goals-Problem-Mass&lt;br /&gt;
|Definition=Abbreviation: GPM. A layered super problem. A GPM consists of a series of dichotomies (problems as: goal/counter-goal) related to the same theme. Each dichotomy in an old GPM was at some point abandoned unresolved as it became too much of a conflict, a lost war. Initially the conflict was replaced with a new goal within the theme, usually less ambitious. This goal soon got opposed and we have a new dichotomy related to the same theme. As this process of solutions and new problem continues, we get layers of unresolved conflicts that have built up very resistive masses and patterns of efforts in the person's mind.&lt;br /&gt;
&lt;br /&gt;
|Link=http://completeyourbridge.org/Articles/glossary/glossary.htm#gpm&lt;br /&gt;
}}&lt;br /&gt;
2. The Goals Problems Mass: A GPM is a super problem of sorts that has layers and mental mass to it. There are numerous GPMs stored in a person’s mind. Each GPM is a collection of old conflicts and games-conditions. The basic elements of a GPM are: a goal and the identity pursuing the goal (self in some form); a counter-goal and the identity behind it (the opponent). Such a pair is called a dichotomy or polarity. A GPM, furthermore, contains a series of such similar dichotomies, one layered on top of the previous one. These conflicts are all held together by a common subject matter or theme. Historic examples of GPMs in action are the Cold War (theme: world supremacy); the Middle East conflict (theme: the land of Palestine). A stormy marriage headed for divorce can also be analysed as a GPM (theme: marriage). The problems and conflicts in one GPM are all related as they are fights over the same subject matter, the same theme. Both sides want to win the game they are playing, be it in politics, war or in life. The super-problem of the GPM in play is constantly being added to and made even harder to resolve as these kinds of conflicts are intimate parts of living and surviving. GPMs do, however, also exist as completed matters on the track. At some point the game is declared ended. The local convenience store owner may at some point on his track have been a player in the game of “world supremacy”. It hasn’t bothered him much lately. He gave up on that theme eons ago. Once one walks away from a theme completely the GPM is &amp;quot;ended&amp;quot; or simply stored on the track as part of one’s history. Yet, even in this case it can be restimulated and come back into play; say, when the store owner plans for supremacy in the local convenience store market. A GPM, in other words, contains a wealth of experience and patterns on how to react to things and handle opposition related to its theme. It’s a recipe for how to be, do and have in that regard.&lt;/div&gt;</summary>
		<author><name>Hbeer</name></author>	</entry>

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