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		<id>https://upgrade.scientolipedia.org/index.php?action=history&amp;feed=atom&amp;title=DCC</id>
		<title>DCC - Revision history</title>
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		<updated>2026-06-23T12:34:02Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://upgrade.scientolipedia.org/index.php?title=DCC&amp;diff=5897&amp;oldid=prev</id>
		<title>Hbeer at 07:13, November 27, 2012</title>
		<link rel="alternate" type="text/html" href="https://upgrade.scientolipedia.org/index.php?title=DCC&amp;diff=5897&amp;oldid=prev"/>
				<updated>2012-11-27T07:13:03Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:13, November 27, 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Glossary&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Glossary&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Term=DCC&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Term=DCC&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Definition=Abbreviation for &amp;quot;DEEP Character Clearing&amp;quot;. The central process used in Clearbird's GPM handling. DEEP stands for Decisions, Emotions, Energies and Polarities. The term &amp;quot;character&amp;quot; is used for the roles we have played throughout our many lifetimes, which by collisions, fights and clashes with opponents created the mental mass that is called a GPM. Definition coined by Clearbird, based on Chapter 2 of &amp;quot;A History of Man&amp;quot;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Definition=Abbreviation for &amp;quot;DEEP Character Clearing&amp;quot;. The central process used in Clearbird's GPM handling. DEEP stands for Decisions, Emotions, Energies and Polarities. The term &amp;quot;character&amp;quot; is used for the roles we have played throughout our many lifetimes, which by collisions, fights and clashes with opponents created the mental mass that is called a GPM. Definition coined by Clearbird, based on Chapter 2 of &amp;quot;A History of Man&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Link=DCC&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Link=DCC&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DEEP Character Clearing addresses the identities (valences or roles) our client has been playing throughout his or her many lifetimes. There is power and destiny locked up in identities and much of it is counter-productive or reactive. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DEEP Character Clearing addresses the identities (valences or roles) our client has been playing throughout his or her many lifetimes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and the identities he has fought&lt;/ins&gt;. There is power and destiny locked up in identities and much of it is counter-productive or reactive. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We can isolate these states of mind, roles and shadow identities and get them fully inspected. We process our client's own reactive roles and those of his opponents in past and present major disagreements and conflicts. As a result, the person moves out of fixed conditions with their irrational fears, aggressions, repeated failures, and self abasement. The person moves out of own repeated wrong-doings and unnecessary aggressions, own shortcomings, embarrassments and lack of courage when it really matters. The client, once again, can play games that are fun! He can be what he is capable of being; he can playfully do what the chosen game calls for; and he can successfully obtain the desired result of the chosen game or pursuit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We can isolate these states of mind, roles and shadow identities and get them fully inspected. We process our client's own reactive roles and those of his opponents in past and present major disagreements and conflicts. As a result, the person moves out of fixed conditions with their irrational fears, aggressions, repeated failures, and self abasement. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;The person moves out of own repeated wrong-doings and unnecessary aggressions, own shortcomings, embarrassments and lack of courage when it really matters. The client, once again, can play games that are fun! He can be what he is capable of being; he can playfully do what the chosen game calls for; and he can successfully obtain the desired result of the chosen game or pursuit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Reference: Ron Hubbard, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;A History of Man&amp;quot;, chapter 2&lt;/del&gt;:''' &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Reference: Ron Hubbard, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tech Dictionary&lt;/ins&gt;:'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;GPM: 3. constituted of items, beingnesses, that the person has been and has fought. (SH Spec 137, 6204C24) &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Reference: Ron Hubbard, &amp;quot;A History of Man&amp;quot;, chapter 2:'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;THOUGHT, EMOTION, EFFORT, COUNTER-THOUGHT, COUNTER-EMOTION, COUNTER-EFFORT, motivator ATTENTION UNITS, overt ATTENTION UNITS, ded ATTENTION UNITS and their manifestation on the various tone scale charts are the sum and total of factors to be audited out of any one target. Each and every auditing target contains these factors, is audited in the same way, has the same basic behaviour pattern and succumbs to such auditing.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;THOUGHT, EMOTION, EFFORT, COUNTER-THOUGHT, COUNTER-EMOTION, COUNTER-EFFORT, motivator ATTENTION UNITS, overt ATTENTION UNITS, ded ATTENTION UNITS and their manifestation on the various tone scale charts are the sum and total of factors to be audited out of any one target. Each and every auditing target contains these factors, is audited in the same way, has the same basic behaviour pattern and succumbs to such auditing.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Hbeer</name></author>	</entry>

	<entry>
		<id>https://upgrade.scientolipedia.org/index.php?title=DCC&amp;diff=5885&amp;oldid=prev</id>
		<title>Hbeer: Created page with &quot;{{Glossary |Term=DCC |Definition=Abbreviation for &quot;DEEP Character Clearing&quot;. The central process used in Clearbird's GPM handling. DEEP stands for Decisions, Emotions, Energie...&quot;</title>
		<link rel="alternate" type="text/html" href="https://upgrade.scientolipedia.org/index.php?title=DCC&amp;diff=5885&amp;oldid=prev"/>
				<updated>2012-11-26T16:36:01Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Glossary |Term=DCC |Definition=Abbreviation for &amp;quot;DEEP Character Clearing&amp;quot;. The central process used in Clearbird&amp;#039;s GPM handling. DEEP stands for Decisions, Emotions, Energie...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Glossary&lt;br /&gt;
|Term=DCC&lt;br /&gt;
|Definition=Abbreviation for &amp;quot;DEEP Character Clearing&amp;quot;. The central process used in Clearbird's GPM handling. DEEP stands for Decisions, Emotions, Energies and Polarities. The term &amp;quot;character&amp;quot; is used for the roles we have played throughout our many lifetimes, which by collisions, fights and clashes with opponents created the mental mass that is called a GPM. Definition coined by Clearbird, based on Chapter 2 of &amp;quot;A History of Man&amp;quot;. &lt;br /&gt;
|Link=DCC&lt;br /&gt;
}}&lt;br /&gt;
DEEP Character Clearing addresses the identities (valences or roles) our client has been playing throughout his or her many lifetimes. There is power and destiny locked up in identities and much of it is counter-productive or reactive. &lt;br /&gt;
&lt;br /&gt;
We can isolate these states of mind, roles and shadow identities and get them fully inspected. We process our client's own reactive roles and those of his opponents in past and present major disagreements and conflicts. As a result, the person moves out of fixed conditions with their irrational fears, aggressions, repeated failures, and self abasement. The person moves out of own repeated wrong-doings and unnecessary aggressions, own shortcomings, embarrassments and lack of courage when it really matters. The client, once again, can play games that are fun! He can be what he is capable of being; he can playfully do what the chosen game calls for; and he can successfully obtain the desired result of the chosen game or pursuit.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Reference: Ron Hubbard, &amp;quot;A History of Man&amp;quot;, chapter 2:''' &lt;br /&gt;
&lt;br /&gt;
&amp;quot;THOUGHT, EMOTION, EFFORT, COUNTER-THOUGHT, COUNTER-EMOTION, COUNTER-EFFORT, motivator ATTENTION UNITS, overt ATTENTION UNITS, ded ATTENTION UNITS and their manifestation on the various tone scale charts are the sum and total of factors to be audited out of any one target. Each and every auditing target contains these factors, is audited in the same way, has the same basic behaviour pattern and succumbs to such auditing.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Hbeer</name></author>	</entry>

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